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1

Duplication

Sometimes every play leaves two [[blot|blots]]. Leave them behind the same number. Two blots he hits with 3s is one shot. Two blots he hits with 3s and 5s is two, and he is twice as likely to get you.

Nothing here can be played safe.

Tap a point to play. Tap the dice to use the other one.

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2

Whatever you do, two checkers are left out.

Tap a point to play. Tap the dice to use the other one.

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3

One checker is short of the wall and one is short of home.

Tap a point to play. Tap the dice to use the other one.

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4

Two blots, and a choice of where to put them.

Tap a point to play. Tap the dice to use the other one.

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5

A long way to bring one checker.

Tap a point to play. Tap the dice to use the other one.

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6

You cannot cover everything.

Tap a point to play. Tap the dice to use the other one.

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7

Small numbers, and no safe home for either of them.

Tap a point to play. Tap the dice to use the other one.

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8

Three checkers loose, and only two dice.

Tap a point to play. Tap the dice to use the other one.

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9

Both numbers want to go to the same place.

Tap a point to play. Tap the dice to use the other one.

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10

The last one. Where do the two blots belong?

Tap a point to play. Tap the dice to use the other one.

When you cannot be safe, be hit by one number.