131214111510169178187196205214223232241
1

Blitz or prime

Both plans are on the board now. Look at his back checkers before you move: loose checkers can be attacked, an anchor cannot.

He is on the bar, with a checker on your 5 point.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
2

He is anchored on your 2 point.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
3

On the bar, and a checker of his deep in your board.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
4

He is on the bar — but look at what the roll can build.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
5

A checker of his on your 3 point, and he is on the bar.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
6

Three of his checkers are anchored on your 1 point.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
7

On the bar, with a checker on your 4 point.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
8

He is anchored. There is a hit available and it is not the play.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
9

Small numbers, and he is on the bar.

Tap a point to play. Tap the dice to use the other one.

131214111510169178187196205214223232241
10

The last one.

Tap a point to play. Tap the dice to use the other one.