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1

Prime

A [[prime]] is a wall of points side by side. One point on its own is worth something; the same point next to another is worth much more. Every roll here can make a point. Make the one that joins up.

He is anchored on your 1 point. Nothing you do will dislodge him.

Tap a point to play. Tap the dice to use the other one.

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2

Four sixes.

Tap a point to play. Tap the dice to use the other one.

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3

He is anchored on your 2 point, and there is a loose checker of his in your outfield.

Tap a point to play. Tap the dice to use the other one.

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4

One checker, all the way from the mid point.

Tap a point to play. Tap the dice to use the other one.

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5

Small numbers, and he is not going anywhere.

Tap a point to play. Tap the dice to use the other one.

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6

You already hold the 6, 7 and 8.

Tap a point to play. Tap the dice to use the other one.

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7

The bar point is the gap.

Tap a point to play. Tap the dice to use the other one.

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8

3-1 again, and the answer is the same as it always was.

Tap a point to play. Tap the dice to use the other one.

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9

He is on your 1 point with two checkers and no reason to move.

Tap a point to play. Tap the dice to use the other one.

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10

Last one.

Tap a point to play. Tap the dice to use the other one.

That is a prime. Now the two together, and you choose.